Video games are considered as a trigger obesity, feeling lazy and other negative effects on children. However, other opinion says that video games also provide other benefits, namely to train the motor nerve or imagination to help children develop the necessary resources in a period of growth.
Related benefits of video games on the motor nerve, experts are developing a video game play therapy in patients with postoperative heart. This therapy is intended to train the muscle strength and impaired nerve function due to stroke.
Gustavo Saposnik, Director of Research, Hospital St. Michael, University of Toronto said the rehabilitation of patients with stroke and heart healing very well developed. One development that was wrought therapy is the use of virtual gaming.
Game, according to him, would help improve nerve repair, activities and social participation of the patient. "Video games can provide a virtual alternative to affordable, fun and effective way to intensify treatment while promoting neurological recovery after stroke," he said as reported by HealthDay, Friday (8 / 4).
More than 75 percent of stroke patients have problems in the nerves. They experienced paralysis (paralysis), or difficulty balance and coordination between the muscles concerned in the difficult patient activity.
So far, the pattern of conventional rehabilitation performed is not significant enough to provide relief quickly and precisely to the patient. The researchers hope the presence of the video game therapy can make optimal progress of rehabilitation of stroke patients.
Departure from these expectations, Saposnik together colleagues working on a study called is called meta-analysis. This study was conducted to determine the extent of the virtual game is able to provide benefits in the rehabilitation of stroke patients. For that, Saposnik and his team soon find studies related to the theory that they had developed. They try to match the existing data and then are expected to provide conclusions.
From the data analysis of 12 studies involving 195 patients with age range 26 to 88, obtained by the fact that video games have a significant effect on mild stroke patients. In order to strengthen the conclusion, Sapsonik observe the stroke patients at random. Each patient was randomized smokers and non smokers. Of the patients who elected then given a different treatment that is video game therapy and conventional therapy.
As a result, stroke patients who follow the video game therapy progress nerves and their muscle capacity 14.7 to 20 percent. Compared with patients who underwent conventional therapy, video games, virtual therapy patients can cure themselves 4.89 times faster. To measure the recovery time, the analysis Saposnik mention much faster than conventional therapy of 20 to 30 hours for 4-6 weeks.
In conclusion, Saposnik explain video games help brain stroke patients to rebuild the nervous system including the connection of natural cell
interference. "Our study did confirm the benefits of video games in the rehabilitation of stroke patients. However, we continue to develop the study before it can be used in general. The point we were on the right track," he said.
Dr. Ralph L. Sacco, President of the American Heart Association study undertaken to assess Saposnik and his colleagues need more extensive research to evaluate the overall impact of the virtual games on stroke patients. "Most patients are reluctant to undergo therapy. It may be that, with this model of therapy, patients may be more interested in accelerating their healing," said Sacco. However, he also added it was too early for patients to try therapy initiated Saposnik and colleagues.
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